AI paper index
VLMs for Videogame Data Annotation
One-line summary
An AI research paper on VLMs for Videogame Data Annotation.
Engineering notes
Engineering notes will be added by the aipentium editorial team.
Chinese explanation / 中文解读
中文解读待补充:本站会优先为大语言模型、生成式AI、ChatGPT相关技术、计算机视觉、深度学习等高价值论文补充中文说明。
Original abstract
Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications. Their adoption in video games is on the other hand limited by the extreme variability of the synthetic scenarios and their poor compliance with real-world physics. Here we investigate the use of VLMs for annotating video game frame sequences with reward signals, a task with several potential applications including, among others, conditioned training and offline reinforcement learning. We show that VLMs often struggle to answer basic questions on racing video games (although we observed a similar behavior on other game genres) and discuss countermeasures such as VLM output mixing and prompt optimization. We also show how input sequence length, resolution, and question batching affect the annotation quality and its token consumption.
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